Hunters have a variety of skills they can utilize to benefit their party / raid members in an instance or just grouping. This guide will cover most of the important skills available to hunters that can help when times get rough or act as an added bonus that would otherwise not be present without a rogue. Hunters are common refered to for noobies. Unfortunately, this is a common misconception, hunters are one of the most versatile and one of the harder classes to learn; especially for instances and grouping.Hopefully some of them read this guideline of how to use some of the hunter abilities in an instance. This guide assumes you know how to control your targetting and follow vital raid and group commands.
Tracking
One of the most useful skill available to hunters. Other classes also have some sort of tracking ability, eg. Sense Humaniods for Druids but only hunters have them all. This enables a hunter to warn the group or raid of patrols or mobs that are hard to see.
Warning: Some mobs are non classified and will not appear on your mini map unless targeted with "Hunter's Mark".
Flare
Useful to detect Invisible mobs. However, there are not many invisble mobs in 5 man instances. Only Shattered halls and Blood Furnace have them.
Warning: The invisble mobs might take up to 2 seconds before appearing after flared
Pets
Pets are what make us hunters. They are deal good DPS and GREAT DPS if you are a Beast Mastery hunter. They are required to be alive to have that +2 % damage ( Talent ) on the hunter and they are also required to be alive to use the Beastial Wrath ( Talent ). wow gold Pets make a good off tank for normal 5 man instances however they will die in 3 to 4 hits in heroics. Pets can also set off Ferocious Inspiration ( Talent ) when your pet scores a critical hit, all party members have all damage increased by 1-3% for 10 sec.
Traps
Freezing Trap is the most common trap to use in all instances and raids. No other forms of CCs can trap all kinds of mobs which are not immune to CCs.
Tips:
1 ) If possible, lay the trap behind or to the extreme flanks of the group or raid.
2 ) Set up the trap before engaging if possible to allow traps to CD. This enables retrapping immediately if anything goes wrong.
3 ) Use instant casts to pull mob. DO NOT USE STINGS
4 ) Use Concussive Shot if you are not good at trapping
5 ) Remember to off your autoshot after trapping
6 ) Pull mobs in a straight line back to your trap if you arenot good in trapping
7) Use line of sight to pull casters or use Silencing shot ( Talent )
Warning: Traps take 2 s to activate. Some mobs can run or charge over your traps without activating it. In this case, you can consider to stand right behind your trap and tank one hit to allow the trap to activate. However this is strongly not recommanded as some mobs can one-shot us. Use Scattered
shot on them and lay a trap right under them is another better choice
Snake trap is one of the most cool trap ever. However, it is not that useful in instances. It is only proved useful in Kara in the fight against Shade. wow gold Lay on snake trap under shade and watch him cast spells at them.
Immolation trap can be used to add another dot on mobs but in an instance, this trap is quite useless unless in boss fights
Explosive trap is quite useful to AOE groups of non elites like those groups of undeads before moros in Kara.
Shots
Concussive Shot is the bread and butter shot to kite mobs. However, hunters are seldom required to kite anything in an instance with a good tank.
Distracting shot can be used to draw aggro for pulling mobs to your traps
Arcane shot should be spam whenever possible to increase DPS
Steady shot should be used in between Auto shots
Aim shot ( Talent ) should be used during a fight only on mobs that can heal themselves or will be healed. Otherwise, Aim shot should only be used as the first shot of the fight.
Muti Shot is one of the best shots ever but they need to be used careful. You will NOT be invited to a group or raid ever again for breaking 3 CCs in one go.
Stings are pretty much self explained use them as you see fit.
DPS
Just the standard Shot cycle and Stings to max DPS
Talent skills
Intimidation ( Beast Mastery 30 ) ( Mana: 6% ) ( Range: 30 yards ) Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 seconds.
Most bosses are immune to stuns. Use this only when your pet is off tanking.
Wyvern Sting ( Survival 40 ) ( Mana: 115 ) ( Range: 5 - 35 yards ) Stings the target, putting it to sleep for 12 seconds. When target is awoken, X damage will be dealt over Y seconds.
Very useful to mutliple CC
Scattered shot ( Talent ) is one of the most useful shots for hunters in instances and raids. Use it when you screwed up your trapping or trying to save your healers or casters from an angry mob.
Trueshot Aura is a great bonus Ap to the party
Expose Weakness is recommended for hunters with at least 700 Agi